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Playing computer games to some extent can be useful, but long-term playing leads to various physical and mental complications. 6 The reasons for adolescents' attraction to these games include being excited and easily accessible while authorities and families do not have any proper plan for students' leisure time and there is not many options for their entertainments. 5Ĭurrently in Iran, a great part of students' leisure time out of school is spent on computer games. 4 As Klein and Keepers mentioned in their research reports in 1990, students who prefer computer games to other entertainments have more behavioral problems that other students (cited from Patton). 3 Since these games are known as the second entertainment after TV, opponents of these games emphasize on their negative effects such as stimulating anger and violence, costing a lot of money and having negative effects of physical and mental health, which are much higher than the positive effects of the games such as increasing the coordination of eyes and hands.
Especially because these games are more active compared to watching TV, they are considered more effective.
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2 It is believed that computer games like watching TV provides opportunities for visual learning. Improvement of quality and variety of games increasingly spread it in the society especially adolescences.
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1Ĭomputer games started in 1972 with Pang, a computer tennis game, and then developed in hardware and software systems. Challenging with the obstacles and reaching a higher level in the game, make the players excited and losing the game make them anxious.
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The addiction to the rivalry and excitements of the games make them the most common recreational programs for today's teenagers, so that they do anything to reach a higher level of the game, they immerse in the game so much that they completely separate from their surroundings. Computer games are the most popular entertainments in modern societies and they target a variety of people in different ages.